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SAPPHIRE NITRO+ Radeon RX 6800 XT 16GB

$1,200.00

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Description

SAPPHIRE NITRO+ Radeon RX 6800 XT 16GB

Buy SAPPHIRE NITRO+ Radeon RX 6800 XT 16GB at Affordable prices

Specification

  • Model : 11304-02-20G
  • Interface : PCI Express 4.0
  • Memory size : 16GB
  • Ports : 1 x HDMI 2.1 / 3 x DisplayPort 1.4 / 4 x Multi-Monitor Support
  • Power connector : 2 x 8-Pin
  • Cooler : Triple Fans
  • Card dimensions ( L X H )  : 12.20″ x 5.29″
  • Max GPU Lenght : 310 mm

Components

  • 1 X SAPPHIRE NITRO+ Radeon RX 6800 XT 16 GB

Shipping

  • Shipped in 1-3 business days
  • Safe professional packaging
  • 30 days  Warranty
  • Worldwide Delivery ( UPS – DHL )
  • FINAL SALES,  NO REFUNDS WILL BE GRANTED

 

NITRO+ AMD Radeon RX 6800 XT 16G GDDR6

 

AMD launched its RDNA 2 architecture last year with 3 cards: the Radeon RX 6800, Radeon RX 6800 XT and Radeon RX 6900 XT — today, we have the SAPPHIRE NITRO+ Radeon RX 6800 XT which comes with a triple-fan, triple-slot cooler and factory overclock.

If you are wanting to upgrade and can find the SAPPHIRE NITRO+ Radeon RX 6800 XT at the time of purchase, you’re going to get some great performance — it’ll beat NVIDIA’s previous-gen flagship GeForce RTX 2080 Ti and even keeps up with the new GeForce RTX 3080.

SAPPHIRE clocks the boost GPU clocks up to 2360MHz on the NITRO+ Radeon RX 6800 XT which is 110MHz over the reference Radeon RX 6800 XT graphics card at 2250MHz. There will be some manual OC headroom you can play with, something I’ll be doing later on in the review.

 

Ray Accelerators

One of the largest new introductions in the new RDNA 2 architecture is the high-performance ray tracing acceleration architecture known as the Ray Accelerator. AMD doesn’t have NVIDIA-beating ray tracing performance, but it’s here in RDNA 2.

Each Ray Accelerator is capable of calculating up to 4 ray / box intersections, and 1 ray / triangle intersection every clock. This means the RDNA 2-based Ray Accelerators can efficiently calculate the intersections of the rays with the scene geometry as represented in a Bounding Volume Hierarchy, sorts them, and returns the information to the shaders for further scene traversal or result shading.

 

HDMI 2.1

This is another big deal — HDMI 2.1 connectivity.

 

In conclusion, You can read more on Google.com    / About us 

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